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A View Into My World

As I've mentioned in the past, I work for the Interactive News Center (or INC) on the University of Florida's campus. I literally live, eat and sometimes sleep in this place. It is my second home.

Since I spend so much time in this amazing and hectic place. I decided it would be great to give you a look inside of the INC. This place is filled with hundreds of students on a daily basis, all working on stories that will air or be published on the numerous platforms for WUFT News.

Below is a 360 view of the WUFT Newsroom. Under the picture, is a description of what everything is that is shown in the 360 view.




  • Large desk with wicker basket and TV hanging on the wall behind it:
    • We call this the super desk. The super desk is home to the producer of the 5 o'clock newscast for the night, two or three web producers and one or two radio producers.
  • Small desks in the middle of the room: 
    • The desk on the far left is for TV anchors and reporters to edit their stories and scripts for the day. Then, the desks in the middle are home to the specialty anchors. These anchors focus on stories relating to education, consumer goods, politics, and entertainment.
  • High top table and wall computers:
    • The high top table is dedicated to our web reporters and content creators. The wall computers are dedicated to the radio content creators. These students produce shorter radio segments that radio producers use for our NPR Student All Things Considered segments that are produced every day from 4-6 p.m. 
Although this 360 view doesn't show the actual amount of students that normally swarm to the newsroom, it helps show the interaction that happens on a daily basis there.

According to Ericsson, one of the world's providers of Information and Communication Technology to service producers, virtual reality or 360 views can drastically change the way news outlets, much like WUFT News, operate on a daily basis.

In their article titled "AR and VR Media and the Future of Journalism," they said by using VR and 360 views as a part of their media sharing and producing process, media outlets have the potential to "bring readers and viewers deeper into a story than text, 2D images, and even standard video ever could."

AR and VR media and the future of journalism - Ericsson

According to our Merged Reality ConsumerLab report, 7 out of 10 early adopters expect VR and AR to change everyday life fundamentally, including in the media domain. Tomorrow's new VR and AR applications will rely heavily on fully functioning networks that are capable of supporting multiple data flows with varying performance requirements (also called network slicing) - to support new media services and guarantee a good quality of service.

I am constantly told on a daily basis to grab video shots or audio that allows WUFT listeners or viewers to feel as though they are there on site with me as I report. Now imagine the even bigger impact I could have in this area if I start to use 360 views as a part of my stories that I cover every week. Not only could viewers feel as though they are there, but they could physically see what I, as a reporter, look at to develop my story.

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